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Answer by WarLordYT

To do something like that, you'd either need a bunch of different particle effects (Probably the best option) or you could get an animated alpha channel texture (requires quite a bit of work and money...

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Answer by WarLordYT

1. Turn off VSync if you have it on, although it reduces the amount of visual tearing, it tends to use ALOT of ram for some reason. 2. Create lower-poly versions of your meshes. 3. You could've create...

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Answer by WarLordYT

You really haven't explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it's transform? or rigidbody, or `CharController.Move`? HOW are you attempting...

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Answer by WarLordYT

To do something like that, you'd either need a bunch of different particle effects (Probably the best option) or you could get an animated alpha channel texture (requires quite a bit of work and money...

View Article

Answer by WarLordYT

1. Turn off VSync if you have it on, although it reduces the amount of visual tearing, it tends to use ALOT of ram for some reason. 2. Create lower-poly versions of your meshes. 3. You could've create...

View Article


Answer by WarLordYT

You really haven't explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it's transform? or rigidbody, or `CharController.Move`? HOW are you attempting...

View Article
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