Answer by WarLordYT
To do something like that, you'd either need a bunch of different particle effects (Probably the best option) or you could get an animated alpha channel texture (requires quite a bit of work and money...
View ArticleAnswer by WarLordYT
1. Turn off VSync if you have it on, although it reduces the amount of visual tearing, it tends to use ALOT of ram for some reason. 2. Create lower-poly versions of your meshes. 3. You could've create...
View ArticleAnswer by WarLordYT
You really haven't explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it's transform? or rigidbody, or `CharController.Move`? HOW are you attempting...
View ArticleAnswer by WarLordYT
To do something like that, you'd either need a bunch of different particle effects (Probably the best option) or you could get an animated alpha channel texture (requires quite a bit of work and money...
View ArticleAnswer by WarLordYT
1. Turn off VSync if you have it on, although it reduces the amount of visual tearing, it tends to use ALOT of ram for some reason. 2. Create lower-poly versions of your meshes. 3. You could've create...
View ArticleAnswer by WarLordYT
You really haven't explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it's transform? or rigidbody, or `CharController.Move`? HOW are you attempting...
View Article
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